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AI Insights · Timothy · July 2022

Top 5 Educational Games on iOS in the US - Q2 2022

In Q2 2022, the top 5 educational games on iOS in the US showed diverse trends in downloads, revenue, and active users. Data from Sensor Tower reveals detailed performance metrics.

Top 5 Educational Games on iOS in the US - Q2 2022

In the second quarter of 2022, the top 5 educational games on iOS in the United States displayed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics based on data from Sensor Tower.

ABCmouse: Reading & Math Games from Age of Learning, Inc. experienced significant activity. Weekly revenue ranged from approximately $469K to $622K, with a peak in the first week of April. Downloads saw a downward trend, starting at around 43.6K at the end of March and declining to about 18.9K by the end of June. Active users also decreased from 233.9K to 177.7K over the quarter.

Kiddopia - Kids Learning Games by Kiddopia, Inc. showed fluctuations in its metrics. Revenue varied, peaking at around $352K in early April and ending the quarter at approximately $287K. Downloads had a high of 41.7K in early April, with a low of about 18.9K in early June. Active users remained relatively stable, hovering around 540K to 484K throughout the quarter.

Lingokids - Play and Learn from Monkimun Inc saw its weekly revenue fluctuate between $145K and $206K, with a notable peak in the first week of April. Downloads remained relatively steady, ranging from approximately 10.7K to 16.5K. Active users showed minor variations, starting at 41.1K and ending at around 39.5K.

Noggin Preschool Learning App by Nickelodeon had a consistent revenue performance, with weekly earnings between $146K and $196K. Downloads were stable as well, averaging around 14K to 16K. Active users remained steady, maintaining a range of approximately 98.9K to 110.4K.

HOMER: Fun Learning For Kids from Homer showed a stable revenue trend, fluctuating between $105K and $128K. Downloads were consistent, ranging from about 8.4K to 10.9K. Active users held steady throughout the quarter, with figures in the range of 25.1K to 28.1K.

For more insights and detailed analytics on the performance of educational games and other app categories, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022